The world of Athas is a world of fire and sand. A desert world ruled by magical tyrants, Athas is not a world of heroes – it is a world of those who fight to survive, and those who die in the attempt.

The Seven City-States

Tyr · Urik · Raam · Nibenay · Gulg · Balic · Draj


The Free City. The City of Iron. Eleven years ago, Tyr became the first city in two thousand years to strike down its sorcerer-king, the tyrant Kalak. A rebellion comprised of nobles, gladiators, and the esoteric Veiled Alliance brought freedom to the city, freeing their slaves and forming a council to guide the path of the city. The newly crowned King Tithian, former high templar, allows the council a free hand as the city struggles to find its place in the modern world.


The Golden City. The City of Lion. The Holy City of Urik is the most disciplined, most orderly, and most militant of the city-states, thanks to the ever-present oversight of Hamanu, the Lion of Urik, King of the World, Lord of the Mountains and Plains. An ancient ruler who has never been defeated in battle, Hamanu accepts only the best from his city, and his iron grasp keeps the discipline and devotion of his citizens from wavering.


A hub of chaos and decadence, Raam is an enormous center, warred over by nobles’ private bodyguards, corrupt templars, and squads of professional graverobbers. The Grand Vizier, Abalach-Re, turns a blind eye to her tumultuous capital, spending her days throwing lavish parties or overseeing hedonistic rites to her imaginary patron deity, the primal serpent Badna.


The City of Spires. The Shadow City. Ruled by a sorcerer-king of the same name, Nibenay is an ancient place of secrets, sycophants, and sabotage. Noble houses wage war against one another to gain the favor of the mysterious king, while Nibenay’s templar wives keep the city in working order for festival after festival.


The Forest City, ruled by the “Oba,” the forest goddess, a sorcerer-queen named Lalala-li Puy. The only city-state to exist in a lush forest, the people of Gulg are utterly devoted to their queen for the blessings of the forest. They live in deference to the bountiful food their homeland provides, even as they quake in fear of the jungle’s enormous predators, the world’s feral spirits, and the queen’s masked templars.


The City of Sails. The democratic city of Balic rests on the shores of the Silt Sea, making it an essential trade stop for merchants from all over the world. This city of sailors and senators espouses the values of freedom, justice, and collaborative rule…. but First Citizen Andropinis has handily won every election for the past two thousand years, laying bare the truth of the city for all to consider.


The City of the Moons. A marshy realm rules by a frenetic, whimsical warlord named Tectucktitlay, whose greatest pleasure is taken in performing sacrifices atop his mighty temple while the whole of the city pays him homage. This backwater city celebrates the ferocity of the jaguar and the prowess of the hawk, but spends most of its time squabbling with raiding tribes and beasthead giants.

The Lost and the Fallen

Yaramuke · Kalidnay · Eldaarich · Kurn · Giustenal


A ruined city on the Road of Kings. Sorcerer-queen Sielba, Lady of the Two Drakes, once dared to vie with Hamanu for supremecy in the north. The Lion of Urik responded by leveling her city to the ground.


Kalid-Ma, lord of Kalidnay, was once one of the most powerful sorcerer-kings in the world. In his hubris, he sought to take on the power of the Dragon, but instead, he and his city were drawn into the Grey – the shadowy realm of the dead. None have returned that are grasped by the dread realm of the Scarab King.


An ancient city far to the north of the tablelands, Eldaarich has been forgotten by much of the world after Daskinor, the mad king, sealed his city away from the outside. For hundreds of years, it has existed in utter isolation, with its citizens the subject of Daskinor’s plots and paranoias.


Another city lost to the distant north, Kurn is ruled by Oronis, formerly known as Keltis, a sorcerer-king with a surprisingly soft heart. His city and his people reflect his thoughtful demeanor. Rumor has it that Kurn’s king foresees a brighter future for Athas than others dare to dream of.


Giustenal’s lord, the Dread King Dregoth, was second only to the Dragon in power. Thus it was that the other sorcerer-kings joined forces to bring him low, to prevent the devastation that two Dragons would cause in their war for supremecy. When Dregoth fell, so too did his city. Now Giustenal is a haunted ruin, inhabited only by the subterranean dray – dragonfolk dedicated utterly to their missing king.